![]() These secretive radio rendezvous provided more story depth than I was expecting from 'Dying Light,' however this part of the game's plot rolled into a fairly predictable twist. Through 'Dying Light's' substantial single player campaign I frequently checked in with my mystery handler via radio, and his directions often forced me to betray my new friends in order to further a sinister agenda. However, helping the Tower community was not why I really dropped into Harran. Anxious to earn my place, I offered to help the Tower leaders stay alive not only against hordes of undead, but also against a violent contingent of mercenary-like survivors led by the psychopathic Rais. Fortunately, a relief organization called GRE periodically dropped the drug into the Harran quarantine zone, and Antizin acted as the impetus for many of the characters' motivations. To fight off infection and the effects of a bite, a drug called Antizin is required. The Tower is the game's home base of operations and where I met a ragtag group of survivors who created their own safe, confined world. Mere seconds before I came to a premature conclusion, I was rescued by a pair of survivors and dragged to safety within a rundown apartment building called the Tower. Immediately after a bungled air drop into the fictional Mediterranean town of Harran, my in-game alter ego, Kyle Crane, was overwhelmed by a horde of zombies and bitten. The burning question leading up to release was if those would be enough to separate one IP from another. These major features were promised as a means to completely redefine a familiar experience. While this describes both 'Dead Island' games to a T, the developer promised both a new parkour free run first person system and a day/night cycle that ratchets up the difficulty level. With 'Dying Light,' Techland unveiled a first-person action game where the player battles though a zombie-ridden open world using weapons of opportunity, while being invited to collect resources to craft outlandish upgraded implements of mass undead destruction. However, Techland and publisher WB Games surprised gamers by introducing an entirely new IP called 'Dying Light.'ĭespite the claim of a fresh experience a new IP brings with it, right off the bat, 'Dying Light' needed more to distinguish itself. ![]() Developer Techland is no stranger to the zombie/action-horror genre, having created the hit game 'Dead Island' and its pseudo-sequel 'Dead Island: Riptide.' When the studio's follow-up was unveiled, it appeared at first glance that the game was the introduction of the tropical zombie basher to the new generation consoles. ![]()
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